//============================================================================================
/**
* MapEditNH2 [*.evt] -> Pokemon D/P SXY Data [*.evd]
*/
//============================================================================================
#define T11GYM0101_MAT01	( 0 )
#define T11GYM0101_WARP_A	( 1 )
#define T11GYM0101_WARP_A_2	( 2 )
#define T11GYM0101_WARP_B	( 3 )
#define T11GYM0101_WARP_B_2	( 4 )
#define T11GYM0101_WARP_C	( 5 )
#define T11GYM0101_WARP_C_2	( 6 )
#define T11GYM0101_WARP_D	( 7 )
#define T11GYM0101_WARP_D_2	( 8 )
#define T11GYM0101_WARP_E	( 9 )
#define T11GYM0101_WARP_E_2	( 10 )
#define T11GYM0101_WARP_F	( 11 )
#define T11GYM0101_WARP_F_2	( 12 )
#define T11GYM0101_WARP_G	( 13 )
#define T11GYM0101_WARP_G_2	( 14 )
#define T11GYM0101_WARP_H	( 15 )
#define T11GYM0101_WARP_H_2	( 16 )
#define T11GYM0101_WARP_I	( 17 )
#define T11GYM0101_WARP_I_2	( 18 )
#define T11GYM0101_WARP_J	( 19 )
#define T11GYM0101_WARP_J_2	( 20 )
#define T11GYM0101_WARP_K	( 21 )
#define T11GYM0101_WARP_K_2	( 22 )
#define T11GYM0101_WARP_L	( 23 )
#define T11GYM0101_WARP_L_2	( 24 )
#define T11GYM0101_WARP_M	( 25 )
#define T11GYM0101_WARP_M_2	( 26 )
#define T11GYM0101_WARP_N	( 27 )
#define T11GYM0101_WARP_N_2	( 28 )
#define T11GYM0101_WARP_O	( 29 )
#define T11GYM0101_WARP_O_2	( 30 )